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Io is the second major release by the University of Michigan’s Wolverine Soft Student Studio. Play as Io, a young girl venturing into the depths of an ancient abyss to uncover the secrets of a long forgotten civilization. Through platforming and fighting you will explore the Crystal Caves and the Oran Windmill Fort. This was an extremely rewarding game to develop and I hope you enjoy playing it.

 
 
 
 
 
 

 
 

Development Information

  • Created with Unity

  • 35 developers

  • 3 1/2 month development cycle (1/08/2020 - 4/20/2020)

  • Four partitioned member divisions (Programming, Design, Audio, Art)

  • Utilized a POD structure to partition project responsibilities

Project Role

  • Technical Designer for character controller and level design

  • Leader of Player and Level Design PODs

Responsibilities

  • Assisted in general scripting, bug fixing, and system implementation

  • Testing, balancing, and iterating on design decisions

  • Creating, testing, and iterating levels

  • Writing and reviewing technical design documents for systems and mechanics

  • Monitoring play-testing sessions and broadcasting my notes to the team

  • Reviewing the scope and necessary work for player development and level design

  • Scheduling development timelines to ensure creative vision is met

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Extended Research and Related Projects

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2D PLATFORMER CONTROLLER

What tricks are used to create platformers with solid game feel? This project focused on learning those tricks and how to build a polished platforming controller.

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Tone Matrix Platformer

A small prototype project making use of an earlier version of Io’s character controller.