DreamWillow title.PNG
 

Created in 3 months by the University of Michigan game development club WolverineSoft Studio, DreamWillow is a top-down twin-stick shooter where you play as a necromancer resurrecting your defeated foes to free a forest from cursed creatures. I’m extremely proud of this release and I hope you enjoy it as well.

 
 
 

 

Development Information

  • Created with Unity

  • 30 developers

  • 3 month development cycle (9/08/2019 - 12/08/2019)

  • Four partitioned member divisions (Programming, Design, Audio, Art)

  • Utilized a POD structure to partition project responsibilities

Project Role

  • Lead Technical Designer

  • Lead Designer for the player and levels

  • Leader of Player and Level Design PODs

Responsibilities

  • Testing, balancing, and iterating on design decisions

  • Creating, testing, and iterating levels

  • Writing and reviewing technical design documents for systems and mechanics

  • Monitoring play-testing sessions and broadcasting my notes to the team

  • Assisted in general scripting, bug fixing, and system implementation

Enemy type: Ghoul

Enemy type: Ghoul

Enemy type: Helicat

Enemy type: Helicat

 

 

I have been writing small blog posts and a postmortem on DreamWillow so if you’re interested please check them out as well.

 
 
OnHitEffect.gif

Adding weight to being hit

A small post on juice and visual feedback

 
 
Hedge+Maze+after+2.png

Map Generation Tool

A short breakdown of a tool I made to help with the level creation process.