Created in 3 months by the University of Michigan game development club WolverineSoft Studio, DreamWillow is a top-down twin-stick shooter where you play as a necromancer resurrecting your defeated foes to free a forest from cursed creatures. I’m extremely proud of this release and I hope you enjoy it as well.
Development Information
- Created with Unity 
- 30 developers 
- 3 month development cycle (9/08/2019 - 12/08/2019) 
- Four partitioned member divisions (Programming, Design, Audio, Art) 
- Utilized a POD structure to partition project responsibilities 
Project Role
- Lead Technical Designer 
- Lead Designer for the player and levels 
- Leader of Player and Level Design PODs 
Responsibilities
- Testing, balancing, and iterating on design decisions 
- Creating, testing, and iterating levels 
- Writing and reviewing technical design documents for systems and mechanics 
- Monitoring play-testing sessions and broadcasting my notes to the team 
- Assisted in general scripting, bug fixing, and system implementation 
Enemy type: Ghoul
Enemy type: Helicat
I have been writing small blog posts and a postmortem on DreamWillow so if you’re interested please check them out as well.
Adding weight to being hit
A small post on juice and visual feedback
Map Generation Tool
A short breakdown of a tool I made to help with the level creation process.
 
             
             
              
            