Engineer experience
gameplay engineer
March 2021 - January 2025, Serenity Forge, remote
Skills used: C#, C++, Unreal Engine 5, Unity 3D, Atlassian Tools, Git, P4, Notion
- Owned several systems for Homestead Arcana during full development, including crafting, inventory management, shops, and character customization 
- Developed tools for Homestead Arcana to aid content creation, including a race editor that quickly allowed designers to lay out race paths in the game world and save the race data to a Unity Data Asset 
- Worked on work-for-hire contracts, including a museum installation and dev assistance on NOUR: Play With Your Food to fix bugs and help wrap up system implementations 
- Prototyped systems and gameplay elements for unreleased projects in Unity and Unreal 5 
Associate Software engineer
September 2019 - June 2021, thomson reuters, Ann Arbor, MI
Skills used: C++, Azure DevOps
- Working in C++ to maintain and extend tax software on a tight deadline to ensure the application followed new yearly compliance laws and forms 
- Performed root-cause analysis on user/QA bug reports to aid in the improvement of work pipelines between software engineers and tax analysts, resulting in improved cross-department communication 
Application Developer
January 2018 - SEPTEMBER 2019, Inora Technologies, Ann Arbor, MI
Skills used: Delphi, GitLab
- Refined the user interface of a flagship company application, resulting in more user-friendly and intuitive software 
- Maintained, cleaned, and extended several legacy code bases 
- Developed internal documentation practices to improve communication and code quality 
Web Application Intern
March 2016-October 2016, inora Technologies, ann arbor, MI
- Collaborated with a team of three to build a PHP web-based application following an MVC design pattern for use in the automotive industry 
other work
Unity Developer & Project Lead
WolverineSoft Student Studio, Volunteer, Aug 2019 - Dec 2020
Skills used: Unity, C#, Atlassian Tools, Git, Level Design, Gameplay Balancing
- Voluntarily worked as a lead on five student-led game projects by onboarding members, reviewing work, and helping determine task priority 
- Worked alongside other leads to gradually improve the onboarding process of the studio and the scope projects could achieve 
- Engineer on all projects, owning systems such as character controllers, level generation tools, and weapon systems from ideation to project completion and writing documentation 
- Technical Designer on several projects with a focus on Level and Core-Gameplay design 
Skills
Technical & project management
- C++, Unity C#, UE Blueprints 
- Git, Perforce 
- Unity, Unreal Engine 5 
- Jira, Confluence, Notion, Bitbucket, Azure 
development Interests
- Gameplay Programming 
- Technical Design 
- UI Programming 
Education
University of Michigan - Ann Arbor
BA (2019) in Music Performance, specialization in Saxophone
minor in Computer Science